We’ll obviously investigate expanding further.” “ purely because it’s a very complicated implementation, and this is the first stage. Ranked online play and Leagues will remain platform-specific for this first iteration at least. A lot of the leagues use social play to create their lobbies, and they’ll be able to invite in from any platform.” “If you create a lobby with your friends, you invite them on any platform. The social play area in-game – aka quick race, public and private lobbies – is key to league racing, such as World Online Racing and PSGL. That’s the first implementation we’re going for,” explained Mather, who has worked on every single Codemasters created F1 game so far. “We are implementing for two-player career, because that’s a key mode to have no restrictions on which of your friends you play with, and for the social play in the game as well. Online cross-play will not be enabled for every game mode, however, when it does make an appearance. That is what we are targeting at the moment.” “That is part of the implementation, yes. When asked if this will be via the EA Friends List like GRID Legends – where you sign up and log in via an EA account that then syncs across all platforms natively within the game – Mather stated: It was always planned to be earlier than that, but there were things that were outside of our control.” GRID Legends utilises the EA Friends List for cross-platform online multiplayer “We will be implementing cross-play to allow to be played across any platform,” confirmed the game’s Senior Creative Director, Lee Mather on the Traxion.GG Podcast.
After a confusing initial reveal – where it was outlined incorrectly that cross-generational multiplayer would be absent – it has now been confirmed that cross-platform online multiplayer will be coming to EA SPORTS F1 22 after it releases.